June 25th, 2011 — Author: Yann
Finally, after four years of art school, many sleepless nights and lots of drawings. I got my degree with a mention for my technical virtuosity (that’s what is written).
Anyway, that was a long, almost postless year, and the best of the four. Really interesting an I was surrounded by the best schoolmates ever. It’s a bit sad that we will probably get scattered.
I won’t say more, but I invite you to look at my work
Here is the trailer of my game
You can download and try the demo :
Hazardous Intelligence
And if you just want to look at pictures, some of the related artworks are in the corresponding gallery
Tags: 3D, animation, construct, platform, robot, video game
1 Comment »
January 3rd, 2011 — Author: Yann
Hi There, I told you in my previous post that we made two games in one month. Here is the second one.
We spent a lot more mind power in this one and I’m very proud of this work. It’s not complete, it’s more like an alpha version, probably a few bugs, some features are not handled yet (like the “Select Level” on the startup menu and a bonus) and there are still many issue concerning the cut-scenes and there meanings. Some levels are not fully polished as well.
Oh and for some reasons, the sound is not in sync in the introduction video… We’ll see that someday…
Anyway, I hope you like it and don’t hesitate to tell me what you think about it.
And happy new year by the way.
(maybe a few batch of pictures soon…)
Tags: sokoban, video game
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December 24th, 2010 — Author: Yann
It’s been a while. Well life etc.
Anyway, I’ve been pretty involved in two video game projects.
We, six schoolmates and me, had to make two games in one month. One in 2D and the other in 3D. It was a bit harsh and we failed for the 3D project. I think we learnt the engine (Dream Game) too late. It’s not a bad engine but it requires many hours of practice we didn’t have.
However, we did NOT admit defeat that easily! As we spent lots of time in the game design, we still wished to obtain some results. Then we decided to go back in known territories: 2D games with multimedia fusion.
It was then far more easy. I was the one in charge of programming and I had already made some 2D prototypes for gameplay testing. Then we just had to add graphics and sounds and voilà!
Well there’s still many things missing compared to the game concept because of the time lost in fighting the 3D engine. But the core gameplay is in place and works well enough we hope.
While I’m at it, I added a new big section on this website to list all the games I was involved in .
Enough talk, time to play, enjoy and feel free to give your opinion
Erratum: the one responsible for the title is NOT Florent and there’s obviously no need to talk about.
Tags: video game
2 Comments »
May 24th, 2010 — Author: Yann
One more supinfogame modeling and I think the last one ; I am super late on my school homework and their game ( Contre-Jour ) should probably meet the deadline soon.
Anyway, I had to model and texture this really old peugeot type car which is no more and no less than the boss of a level.
They name it/him, “Pigeot”. Then I had the Idea to create a custom logo with a pig in the same position as peugeot’s lion.
I hope you like it
Tags: 3D, 3Dsmax, car, low-poly modeling, peugeot, photoshop, supinfogame, texturing, video game
3 Comments »
May 12th, 2010 — Author: Yann
Hey guys, I just finished creating my first game with multimedia fusion. I really worked hard on this. I did all the graphics and animation with either photoshop, 3Ds max or after effect.
The sounds are free samples I found on the web.
It was very time-consuming and there are still stuffs I’d like to add or enhance but I have to put an end to this. I have other projects waiting to be done.
As for the story, I had to make a game adapted from Alice in Wonderland (yeah it’s fashionnable these days) and… I was very into robots…
Anyway it’s Robot-Alice who chase after the white rabbit because he stole her heart. Heart which has the strange power to slow time down. How convenient for latecomers…
Well you can download it Here (28.4 Mo)
I hope you’ll enjoy it as much as I did making it =)
Here a few screenshots
Tags: 3D, 3Dsmax, after effect, alice in wonderland, multimedia fusion, photoshop, platform, video game
3 Comments »
April 22nd, 2010 — Author: Yann
At last, I found the time to put an end to this.
The Watchman and his flashlight, modelled and fully textured.
I’m too tired to say more about this, then if you have any question feel free to ask.
I look forward to the next assignment.
Tags: 3D, 3Dsmax, low-poly modeling, photoshop, supinfogame, texturing, video game, watchman
1 Comment »
April 17th, 2010 — Author: Yann
Since a few months I wanted to try modeling a creature. It’s hard, it’s really a lot of work but it’s cool.
As I suck in creature design, I prefered to use one of a master for this exercise. Not only because it’s more motivating when the model is good, but also to study the design itself and learn from it.
Well I spent a part of the day and almost all the night on it. And I think there’s still a lot of work to do.
Done on 3Dsmax only
Tags: 3D, 3Dsmax, carlos huante, creature, modeling
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April 9th, 2010 — Author: Yann
Good news everyone! I began to collaborate with a supinfogame team for their graduation project.
The game is called “Contre-Jour” and you can see the official website here
My first assignement was to model and texture a watchman. It’s supposed to be an ennemy.
It’s almost done and as I’m a bit impatient to share this work, I’ll show you the work in progress.
Most of the work until now was mostly on the head. There are still many artefact to hide on the body.
Specs are : ~5140 triangles, 1024×1024 diffuse map, simple 3Ds max scanline render
Tags: 3D, 3Dsmax, collaboration, low-poly modeling, supinfogame, texturing, watchman
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April 4th, 2010 — Author: Yann
I don’t know what kind of spam I will attract with this post title, but hey I really painted one.
Here my schoolmate dressed like a whore and holding a recent issue of “Science & Vie” upside-down for a painting workshop.
Done in acrylic on 120×80cm cardboard and a bit of help from rhynn and flo
Tags: acrylic, hooker, mexican, painting, schoolmate, whore
3 Comments »